The week of September 12, 2017 may be revered in technology history (or, as this Android fanboy sees it - not so much). Apple announced three new models of the iPhone, including the iPhone X. All three devices will have augmented reality capabilities, pushed by developers to the device using ARKit - Apple's augmented reality development environment. The idea that software developers can easily leverage the power of the TrueDepth Camera (2010 called and it wants its Microsoft Kinect back) to create authentic experiences is compelling. The next generation of applications are being developed at the time this post was published.
What if there was a framework - a kit - that educators could use to build world-class lessons that utilize VR or AR? Just as developers need a structure to create inspiration for new apps that solve real-world problems, educators need a guide to help them create impactful and effective lessons for students.
This week, Boise State University's EDTECH 564 course explored a well-know AR app - Aurasma. Although it is not the most intuitive experience, nor is it free of bugs, Aurasma could be a "kit" for users to create AR experiences in education. Just as developers may learn from one another, I am excited to see what AR experiences my classmates create!